module Base
{
	model tankfoot1
	{
		mesh = vehicles/tank_foot,
		texture = tank_foot,
		scale = 0.1,
		shader = vehiclewheel,
	}
	model tankfoot2
	{
		mesh = vehicles/tank_foot,
		texture = tank_foot2,
		scale = 0.1,
		shader = vehiclewheel,
	}
	
    template vehicle tankfoot
	{
		part tankfoot
		{
			model tankfoot1
			{
				file = tankfoot1,
			}
			model tankfoot2
			{
				file = tankfoot2,
			}

			area = Engine,
			category = foot,
			specificItem = false,
			mechanicRequireKey = false,
			repairMechanic = true,
		}

	}
}